WILL TURNER
lvl
85
9
Maxed
7
WILL TURNER
Power: 1,228
HERO; SUPPORT; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER
Offense:
3,500
3,500
Defense:
1,422
1,422
Health:
32,331
32,331
Recovery:
0
0
Crit Chance:
22.00%
22.00%
Crit Power:
190.00%
190.00%
Speed:
171
171
Potency:
33.00%
33.00%
Tenacity:
34.00%
34.00%
Precision:
39.00%
39.00%
Evasion:
12.00%
12.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
TIME TO GO
Deal up to 3,675 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
LVL 3
SPECIAL
I HAVE YOUR ORDER
Deal 9,450 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 3,150 damage for 3 turns.
LVL 2
SPECIAL
A HERO AMONGST PIRATES
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 25% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
LVL 3
PASSIVE
AYE! AVAST!
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 50% chance to steal 2 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
LVL 1
PASSIVE
IF I MAY
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 1 turn to all teammates.
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 1 turn to all teammates.
LVL 1
PASSIVE
CAPTAIN OF THE FLYING DUTCHMAN
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Full Gear List
177,500
40
30
50
60
50
100
70
60
115
50
50
20
20
45
45
177,500
40
30
50
60
50
100
70
60
115
50
50
20
20
45
45